
문명에서 불가사의의 힘을 발휘하십시오. 7!
자신의 구조를 구축하면 문명의 진보가 높아지지만 진정으로 번성하려면 놀라운 일이 필요합니다. 이 안내서는 Civilization 7 에서 사용 가능한 모든 경이로움에 대해 자세히 설명합니다.
목차
- 고대 시대는 불가사의입니다
- 탐험 시대는 놀라운 일입니다
- 현대에 시대는 불가사의
고대 시대가 불가사의
| Wonder | Effect | Placement Requirements |
|---|---|---|
| Angkor Wat | Increased Happiness and Specialist Limit in this City. | Adjacent to a River tile. |
| Colosseum | +3 Culture. +2 Happiness on Quarters in this City. | Adjacent to a District. |
| Colossus | +3 Gold. +3 Resource Capacity. +1 Economic Attribute point. | On Coast adjacent to land. |
| Dur-Sharrukin | +5 Science. Acts like a Fortified District. +3 Combat Strength to all Fortified Districts in all Settlements. | On a Flat tile. |
| Emile Bell | Unique Endeavor (Ginseng Agreement): grants Food in both Leaders’ Capitals. +1 Diplomatic Attribute point. | On a Rough tile. |
| Gate of All Nations | Increased Gold and Support during Wars. | Adjacent to a District. |
| Great Stele | +200 Gold upon completing any Wonder in this City (including itself). | On a Flat tile. |
| Ha’among’a Maui | +2 Culture. +1 Culture and Food on Fishing Boats in this Settlement. +1 Cultural Attribute point. | On a Grassland or Tropical tile adjacent to Coast. |
| Hanging Gardens | +1 Food on Farms. +10% growth rate in all Cities. +1 Expansionist Attribute point. | Adjacent to a River. |
| Mausoleum of Theodoric | +3 Production. +100% yields and HP from pillaging. +1 Militaristic Attribute point. | Adjacent to Coast. |
| Monks Mound | Increased Food and Resource Capacity in this City. | Adjacent to a River tile. |
| Mundo Perdido | Increased Happiness and Science on Tropical tiles in this City. | On a Tropical tile. |
| Nalanda | +3 Science. +1 Codex. 2 Codex slots. +1 Scientific Attribute point. | On a Plains tile. |
| Oracle | Increased Culture; additional Culture per Age from Narrative Events. | On a Rough tile. |
| Petra | +2 Gold. +1 Gold and Production per Desert tile in the Settlement. | On a Desert tile. |
| Pyramid of the Sun | +3 Culture. +3 Culture on each Quarter in this Settlement. | On a Flat tile adjacent to a District. |
| Pyramids | +1 Gold and Production on Minor and Navigable River tiles in this City. | On a Desert tile adjacent to a Navigable River tile. |
| Sanchi Stupa | Increased Happiness and Culture based on excess Happiness in this City. | On a Plains tile. |
| Terracotta Army | +2 Production. Grants a free Army Commander. +25% Army experience. | On a Grassland tile. |
| Weiyang Palace | +6 Influence. | On a Grassland tile. |
탐사 시대 불가사의
| Wonder | Effects | Placement Requirements |
|---|---|---|
| Borobudur | +3 Happiness. +2 Food and Happiness on Quarters. | Adjacent to a Coast tile. |
| Brihadeeswarar Temple | +3 Influence. Buildings with active adjacency receive +1 Happiness adjacency with Navigable Rivers. | On a Minor River or adjacent to a Navigable River. |
| El Escorial | +3 Happiness. 3 Relic Slots. +1 Settlement Limit. +4 Happiness on Cities within 7 tiles. | On a Rough tile. |
| Erdene Zuu | Increased Culture upon creating Cavalry Units. | On a Flat Plains, Flat Tundra, or Flat Desert tile. |
| Forbidden City | +2 Culture. +2 Culture and Gold on all Fortification Buildings in this Settlement. | Adjacent to a District. |
| Hale o Keawe | +2 Culture. Constructing a Coastal Building grants Culture (50% of cost). 3 Relic Slots. | Adjacent to a Coast tile (not Tundra). |
| House of Wisdom | +3 Science. Gains 3 Relics. +2 Science on Great Works. 3 Great Works slots. | Adjacent to an Urban tile. |
| Machu Pichu | +4 Gold. Increased Resource Capacity. +4 Culture and Gold on adjacent tiles. | On a Tropical Mountain tile. |
| Notre Dame | +4 Happiness. Specialists provide +3 Culture during Celebrations. Celebration upon completion. | Adjacent to a River tile and a District. |
| Serpent Mount | +4 Influence. +3 Science and +2 Production to all Unique Improvements. | On a Grassland tile. |
| Shwedagon Zedi Daw | +4 Science. +2 Science on Rural tiles with at least 1 Happiness. +1 Wildcard Attribute point. | Adjacent to a Lake. |
| Tomb of Askia | +2 Gold. +2 Resource Capacity. +2 Gold and Production per Resource assigned. | On a Desert tile. |
| White Tower | Increased Happiness based on Unique Traditions in your Government. | Adjacent to a City Hall. |
현대의 놀라움
| Wonder | Effects | Placement Requirements |
|---|---|---|
| Brandenburg Gate | Production Base. No Happiness penalty from War Weariness. Increased Happiness in conquered Settlements. | Adjacent to a District. |
| Chengde Mountain Resort | Gold Base. Increased Culture per Trade Route with other Civilizations. | Adjacent to a Mountain tile. |
| Dogo Onsen | Happiness Base. City gains Population during a Celebration. | Adjacent to a Coast tile. |
| Doi Suthep | +4 Influence. +5 Culture and Gold per City-State you are Suzerain of. | On a Rough tile. |
| Eiffel Tower | Increased Culture and Happiness on Districts in this City. | Adjacent to a District. |
| Hermitage | Culture Base. Increased Culture in Cities with a Great Work slotted. | On a Tundra tile. |
| Muzibu Azaala Mpanga | +4 Food. +2 Food on all Lake tiles. +2 Culture and Happiness on Lake tiles in this Settlement. | Adjacent to a Lake tile. |
| Oxford University | To be determined | To be determined |
| Palacio de Bellas Artes | Culture Base. Increased Happiness on Great Works. Increased Happiness in this City. Comes with Great Works slots. | Adjacent to an Urban District. |
| Red Fort | To be determined | To be determined |
| Statue of Liberty | Happiness Base. Spawns Migrant Units (trigger Growth Events). Increased Resource Capacity and resource-based Gold/Production. | On a Coast tile adjacent to land. |
| Taj Mahal | To be determined | To be determined |
이 포괄적 인 목록은 문명 7 에서 확인 된 모든 불가사의를 다룹니다. 리더 목록을 포함하여 더 많은 게임 플레이 팁 및 정보를 보려면 \ [Escapist ](적용 가능한 경우 여기에 링크를 삽입)를 확인하십시오.