Unleash the Power of Wonders in Civilization 7!
Constructing your own structures boosts your Civilization's progress, but to truly thrive, you need Wonders. This guide details every Wonder available in Civilization 7, categorized by Age.
Table of Contents
- Antiquity Age Wonders
- Exploration Age Wonders
- Modern Age Wonders
Antiquity Age Wonders
Wonder | Effect | Placement Requirements |
---|---|---|
Angkor Wat | Increased Happiness and Specialist Limit in this City. | Adjacent to a River tile. |
Colosseum | +3 Culture. +2 Happiness on Quarters in this City. | Adjacent to a District. |
Colossus | +3 Gold. +3 Resource Capacity. +1 Economic Attribute point. | On Coast adjacent to land. |
Dur-Sharrukin | +5 Science. Acts like a Fortified District. +3 Combat Strength to all Fortified Districts in all Settlements. | On a Flat tile. |
Emile Bell | Unique Endeavor (Ginseng Agreement): grants Food in both Leaders’ Capitals. +1 Diplomatic Attribute point. | On a Rough tile. |
Gate of All Nations | Increased Gold and Support during Wars. | Adjacent to a District. |
Great Stele | +200 Gold upon completing any Wonder in this City (including itself). | On a Flat tile. |
Ha’among’a Maui | +2 Culture. +1 Culture and Food on Fishing Boats in this Settlement. +1 Cultural Attribute point. | On a Grassland or Tropical tile adjacent to Coast. |
Hanging Gardens | +1 Food on Farms. +10% growth rate in all Cities. +1 Expansionist Attribute point. | Adjacent to a River. |
Mausoleum of Theodoric | +3 Production. +100% yields and HP from pillaging. +1 Militaristic Attribute point. | Adjacent to Coast. |
Monks Mound | Increased Food and Resource Capacity in this City. | Adjacent to a River tile. |
Mundo Perdido | Increased Happiness and Science on Tropical tiles in this City. | On a Tropical tile. |
Nalanda | +3 Science. +1 Codex. 2 Codex slots. +1 Scientific Attribute point. | On a Plains tile. |
Oracle | Increased Culture; additional Culture per Age from Narrative Events. | On a Rough tile. |
Petra | +2 Gold. +1 Gold and Production per Desert tile in the Settlement. | On a Desert tile. |
Pyramid of the Sun | +3 Culture. +3 Culture on each Quarter in this Settlement. | On a Flat tile adjacent to a District. |
Pyramids | +1 Gold and Production on Minor and Navigable River tiles in this City. | On a Desert tile adjacent to a Navigable River tile. |
Sanchi Stupa | Increased Happiness and Culture based on excess Happiness in this City. | On a Plains tile. |
Terracotta Army | +2 Production. Grants a free Army Commander. +25% Army experience. | On a Grassland tile. |
Weiyang Palace | +6 Influence. | On a Grassland tile. |
Exploration Age Wonders
Wonder | Effects | Placement Requirements |
---|---|---|
Borobudur | +3 Happiness. +2 Food and Happiness on Quarters. | Adjacent to a Coast tile. |
Brihadeeswarar Temple | +3 Influence. Buildings with active adjacency receive +1 Happiness adjacency with Navigable Rivers. | On a Minor River or adjacent to a Navigable River. |
El Escorial | +3 Happiness. 3 Relic Slots. +1 Settlement Limit. +4 Happiness on Cities within 7 tiles. | On a Rough tile. |
Erdene Zuu | Increased Culture upon creating Cavalry Units. | On a Flat Plains, Flat Tundra, or Flat Desert tile. |
Forbidden City | +2 Culture. +2 Culture and Gold on all Fortification Buildings in this Settlement. | Adjacent to a District. |
Hale o Keawe | +2 Culture. Constructing a Coastal Building grants Culture (50% of cost). 3 Relic Slots. | Adjacent to a Coast tile (not Tundra). |
House of Wisdom | +3 Science. Gains 3 Relics. +2 Science on Great Works. 3 Great Works slots. | Adjacent to an Urban tile. |
Machu Pichu | +4 Gold. Increased Resource Capacity. +4 Culture and Gold on adjacent tiles. | On a Tropical Mountain tile. |
Notre Dame | +4 Happiness. Specialists provide +3 Culture during Celebrations. Celebration upon completion. | Adjacent to a River tile and a District. |
Serpent Mount | +4 Influence. +3 Science and +2 Production to all Unique Improvements. | On a Grassland tile. |
Shwedagon Zedi Daw | +4 Science. +2 Science on Rural tiles with at least 1 Happiness. +1 Wildcard Attribute point. | Adjacent to a Lake. |
Tomb of Askia | +2 Gold. +2 Resource Capacity. +2 Gold and Production per Resource assigned. | On a Desert tile. |
White Tower | Increased Happiness based on Unique Traditions in your Government. | Adjacent to a City Hall. |
Modern Age Wonders
Wonder | Effects | Placement Requirements |
---|---|---|
Brandenburg Gate | Production Base. No Happiness penalty from War Weariness. Increased Happiness in conquered Settlements. | Adjacent to a District. |
Chengde Mountain Resort | Gold Base. Increased Culture per Trade Route with other Civilizations. | Adjacent to a Mountain tile. |
Dogo Onsen | Happiness Base. City gains Population during a Celebration. | Adjacent to a Coast tile. |
Doi Suthep | +4 Influence. +5 Culture and Gold per City-State you are Suzerain of. | On a Rough tile. |
Eiffel Tower | Increased Culture and Happiness on Districts in this City. | Adjacent to a District. |
Hermitage | Culture Base. Increased Culture in Cities with a Great Work slotted. | On a Tundra tile. |
Muzibu Azaala Mpanga | +4 Food. +2 Food on all Lake tiles. +2 Culture and Happiness on Lake tiles in this Settlement. | Adjacent to a Lake tile. |
Oxford University | To be determined | To be determined |
Palacio de Bellas Artes | Culture Base. Increased Happiness on Great Works. Increased Happiness in this City. Comes with Great Works slots. | Adjacent to an Urban District. |
Red Fort | To be determined | To be determined |
Statue of Liberty | Happiness Base. Spawns Migrant Units (trigger Growth Events). Increased Resource Capacity and resource-based Gold/Production. | On a Coast tile adjacent to land. |
Taj Mahal | To be determined | To be determined |
This comprehensive list covers all confirmed Wonders in Civilization 7. For more gameplay tips and information, including a list of Leaders, check out [The Escapist](insert link here if applicable).