The overnight success of *Drug Dealer Simulator: Schedule I* continues to astonish as it remains one of Steam's most-played games. Developer Tyler has now released the first significant post-launch update, version 0.3.4, which is currently available for testing on the beta branch. According to Tyler's announcement on the game's Steam page, the update will remain in beta for a day or two before its full release. Players interested in testing the new features can opt into the beta branch immediately.
Tyler noted that while the beta doesn't include all the features planned for the full release, it was crucial to release it promptly to allow thorough testing of the new wall-mounted objects and the pawn shop interface. "I'll be adding a few more decorative objects tomorrow [April 8]," Tyler added, emphasizing the urgency to get the beta out for testing.
Schedule I version 0.3.4 Patch Notes:
Additions
- Added Bleuballs Boutique interior and functionality.
- Added Pawn Shop interior and functionality. You can now sell pretty much anything (excluding product) to Mick at the pawn shop.
- Added wooden sign.
- Added metal sign.
- Added wall-mounted shelf.
- Added safe.
- Added antique wall lamp.
- Added modern wall lamp.
- Added grandfather clock.
- Added Ol' Man Jimmy's.
- Added Château La Peepee.
- Added Brut du Gloop.
- Added silver watch.
- Added gold watch.
- Added silver chain.
- Added gold chain.
- Added gold bar.
Tweaks/Improvements
- Improved phrasing for customer recommendation dialogue.
- Added some extra null checks and validity checks.
Bug Fixes
- Fixed delivery destination dropdown overflowing outside of phone screen.
- Fixed player lists sometimes not clearing properly when exiting to menu.
- Fixed non-host clients sometimes not receiving 'on day pass' and 'on week pass' events.
Upon its launch, *Schedule I* became the top-selling game on Steam, surpassing major titles like *Monster Hunter Wilds*, *GTA 5*, and *Marvel Rivals*. The game's viral spread across social media, Twitch, and YouTube has contributed to its massive player base. In *Schedule I*, players start as small-time dealers in the gritty city of Hyland Point and work their way up to becoming drug kingpins, managing the manufacture and distribution of various drugs, and expanding their empire through properties, businesses, and employees.
Developed and published by the Australian indie developer TVGS, aka Tyler, the explosive launch of *Schedule I* has been described as "amazing but pretty overwhelming." Tyler expressed his surprise at the game's reception in a Reddit post, stating, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."
For those looking to dive deeper into the game, check out IGN's Schedule I guide, which covers the basics of mixing recipes and creating new blends to maximize profit, as well as how to access console commands and the quickest way to jump into multiplayer co-op to take over Hyland Point with friends.