The modder known as 'Dark Space' has officially ceased all work on his fan-made recreation of the Grand Theft Auto 6 map within Grand Theft Auto 5 following a copyright takedown from Take-Two Interactive, the parent company of Rockstar Games. This project, which utilized leaked coordinate data and official trailer visuals from GTA 6, allowed fans an early glimpse into the anticipated game world. Dark Space shared gameplay footage on his YouTube channel, sparking significant interest among the GTA community eager for any new details about GTA 6, set to launch on PlayStation 5 and Xbox Series X and S later this year.
The situation escalated when Take-Two issued a copyright strike against Dark Space's YouTube videos, prompting the modder to remove all download links to his mod preemptively, even though Take-Two hadn't directly requested this action. In a video response, Dark Space criticized Take-Two's move, hinting that the accuracy of his map recreation might have been too close for comfort for the company.
In an interview with IGN, Dark Space expressed a philosophical acceptance of the situation, noting that he anticipated such a response given Take-Two's history of targeting similar fan projects. He suggested that his mod's detailed representation of the GTA 6 map might have spoiled the surprise for players, potentially justifying Take-Two's actions from a business perspective.
As a result of the takedown, Dark Space has decided to abandon the project entirely and shift focus to other content creation that won't infringe on Take-Two's interests. He expressed reluctance to engage in further GTA 5 modding related to GTA 6, citing the risks involved.
There are now speculations that the GTA 6 community mapping project, which Dark Space's mod was based on, might also face scrutiny from Take-Two. IGN has reached out to the group for their response.
Take-Two's aggressive stance on fan projects isn't new. Recently, they targeted the 'GTA Vice City Nextgen Edition' YouTube channel, which had been working on porting elements from Vice City to the GTA 4 engine. A former Rockstar developer, Obbe Vermeij, defended these actions, stating that such measures are necessary to protect commercial interests, especially when mods could potentially compete with official releases like the Definitive Edition or possible future remasters.
While the gaming community awaits the official release of GTA 6, IGN continues to provide in-depth coverage, including insights from former Rockstar developers about potential delays, comments from Take-Two's CEO on the future of GTA Online, and analyses on the performance capabilities of the PS5 Pro for running GTA 6.
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