Dive into the cooperative horror world of *R.E.P.O.*, where mischievous and dangerous creatures lurk around every corner, making every mission tense and unpredictable. As you navigate through abandoned sites to recover valuable items, you'll encounter terrifying monsters determined to thwart your progress to the next level.
Each monster in *R.E.P.O.* boasts unique abilities, behaviors, and attack patterns, demanding that you adapt your strategies to ensure you and your team return to the truck unharmed. Some monsters stealthily stalk you before launching an attack, while others are audibly loud, yet no less threatening. Certain creatures are attracted to noise, compelling players to move silently, whereas others rely solely on sight, making it crucial to keep them within your field of vision for survival.
With such a diverse array of monsters, understanding which to fear and which to consider mere nuisances can be challenging—especially when the latter might inadvertently draw more formidable foes to your location. In survival games like *R.E.P.O.*, knowledge is power. Learning the monsters' behaviors and their damage potential is essential for your team's success.
R.E.P.O. Monster Tier List
Tier 1 – Mostly a nuisance, can be helpful.
Tier 2 – Manageable unless overwhelmed.
Tier 3 – Lethal if you're caught off guard.
Tier 4 – The most dangerous monsters, capable of instantly killing lower-level players.
Monster | Tier | Description |
Apex Predator (Duck) | 1 | Avoid touching it, but it can serve as a defense against the Huntsman if timed correctly. |
Gnomes | 1 | Inflicts minimal damage and is easily dispatched. |
Animal | 1 | Each deals minor damage and can be easily picked up. They also eliminate any Gnomes they encounter. |
Hidden | 1 | Can transport you back to the truck or towards a monster, but does no direct harm. |
Shadow Child | 1 | Remain unseen by it to stay safe. |
Spewer | 1 | Once attached, it can be used against other monsters without harming you. |
Bowtie | 2 | Generally slow, but accelerates when provoked. Its breath causes damage, though easily avoidable. |
Peeper | 2 | Inflicts minor damage when eye contact is made, but becomes dangerous near other monsters. |
Chef | 2 | Can roll into each other causing self-destruction. They cannot reach you if you're positioned high up. |
Bangers | 2 | You have 10 seconds to escape once their dynamite ignites—lethal only if caught in the blast. |
Huntsman | 3 | Tracks by sound alone, so silence is your ally. However, being shot by it can end your run. |
Rugrat | 3 | Extremely strong, capable of killing with thrown objects. A vase can be fatal to low-level players. |
Upscream | 3 | Similar to Animal but inflicts much more damage. Multiple spawns can lead to a quick demise. |
Mentalist | 3 | Poor vision but acute hearing allows for evasion. Each hit deals 50 damage, and multiple can appear simultaneously. |
Trudge | 3 | Extremely slow and noisy, but being caught by it is fatal, even with health upgrades. |
Reaper | 4 | Slow until it spots you, then it accelerates. Audible from a distance, but without health upgrades, it's deadly. |
Clown | 4 | Charges upon sighting you, equipped with a lethal kick and laser attack. |
Robe | 4 | Silent and often spots you first. Can navigate under furniture and quickly pursue. Deadly if caught. |
Headman | 4 | Relentlessly pursues you, each bite dealing 50 damage. |
Now that you're aware of the threats awaiting you in each new location, be sure to explore our other *R.E.P.O.* guides for strategies on confronting these fearsome foes.