Schedule I, the drug dealer simulation game, continues to captivate players with its post-launch updates following its viral success on Steam. The latest, Patch 5, elevates the game to version 0.3.3f14, bringing significant improvements and setting the stage for the eagerly awaited first content update, scheduled to launch this weekend.
Currently, Schedule I holds the title of top-selling game on Steam, outpacing giants like Monster Hunter Wilds, GTA 5, and Marvel Rivals. Its viral spread across social media, Twitch, and YouTube has drawn in a massive player base. In the game, players start as small-time dealers in the gritty city of Hyland Point, with the goal of rising to become a kingpin by manufacturing and distributing various drugs. Players can expand their empire through acquiring properties, businesses, and hiring employees.
Developed and published by the Australian indie developer Tyler, known as TVGS, the game's explosive launch has been described as "amazing but pretty overwhelming." Tyler expressed his surprise at the game's reception on Reddit, stating, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."
Patch 5 addresses several critical issues, including employee bugs, multiplayer bugs, and casino bugs. Additionally, Tyler has introduced pathfinding validity checks to reduce the likelihood of crashes. Here are the detailed patch notes for Schedule I Update 5 version 0.3.3f14:
Schedule I Update 5 version 0.3.3f14 patch notes:
-------------------------------------------------Tweaks/Improvements
- Added an active display setting to choose which monitor the game displays on.
- Botanists will now automatically move product from their supplies to drying racks.
- Owned vehicles are now visible on the map app.
- Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
- Refactored employee item movement behaviour to be a bit smarter.
- Implemented NPC effects culling at a certain distance to improve performance.
Bug fixes
- Fixed non-host clients sometimes not being able to hit/stand in blackjack.
- Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
- Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
- Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
- Fixed first-person jacket looking janky.
- Fixed 'Master Chef' achievement being rewarded prematurely.
- Fixed some property null references that were causing multiplayer loading/desync issues.
- The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
- Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
- Fixed NPC voiceover emitters sometimes throwing a null reference.
Tyler has promised sneak peeks of the upcoming content update soon, keeping the community engaged and excited about what's next for Schedule I.
For those looking to dive deeper into the game, check out IGN's comprehensive Schedule I guide. It covers everything from the basics of mixing recipes and creating new blends to maximize profit, to accessing console commands, and the quickest way to jump into multiplayer co-op to take over Hyland Point with friends.