Naughty Dog's CEO, Neil Druckmann, reveals the challenges of keeping their new IP under wraps, especially amidst fan frustration over remasters and remakes. Discover his insights and learn more about Intergalactic: The Heretic Prophet!
The Difficulty of Secrecy
Druckmann confessed to The New York Times that maintaining secrecy for years on Intergalactic: The Heretic Prophet was "really hard." He acknowledged fan concerns, noting the widespread online sentiment expressing fatigue with remasters and remakes, particularly of The Last of Us, while yearning for new IPs.
Despite his apprehension, the game's reveal generated significant buzz, garnering over 2 million YouTube views for its launch trailer.
Intergalactic: The Heretic Prophet – Naughty Dog's Latest Adventure
Known for acclaimed franchises like Uncharted, Jak & Daxter, Crash Bandicoot, and The Last of Us, Naughty Dog expands its portfolio with Intergalactic: The Heretic Prophet. Initially teased in 2022, the title was trademarked by Sony Interactive Entertainment in February 2024 and officially unveiled at The Game Awards.
Set in an alternate 1986 with advanced space travel, players embody Jordan A. Mun, a bounty hunter stranded on the enigmatic planet Sempiria – a place from which no explorer has ever returned. Jordan must leverage her skills to survive and potentially become the first to escape Sempiria's deadly grasp in over 600 years.
Druckmann describes the narrative as ambitious, focusing on a fictional religion and the consequences of faith in various institutions. He also highlights the game's return to Naughty Dog's action-adventure roots, drawing inspiration from Akira (1988) and Cowboy Bebop (1990).