World of Warcraft's upcoming housing system, a first for the MMO, aims to avoid the pitfalls of similar systems in other games, particularly Final Fantasy XIV. Blizzard has offered a sneak peek, highlighting key differences and emphasizing accessibility.
The developers explicitly stated a goal of "A Home for Everyone," promising readily available housing without exorbitant costs, lotteries, or demanding upkeep. Unlike some competitors, lapsed subscriptions won't result in property repossession.
Player housing in WoW will function as personalized, customizable homes visitable by other players. This contrasts with Final Fantasy XIV's system, known for its limited plots, high Gil costs, lotteries, and the risk of demolition for inactive properties.
WoW's approach intends to address these concerns. Housing is shared within a Warband, allowing multiple characters, regardless of faction, to access the same property. While a Human character can't purchase a home in Horde territory, a Warband member's Troll character could, granting access to the Human character.
The game will feature two housing zones divided into "Neighborhoods" of approximately 50 plots each. These are instanced, providing both public and private options. Public areas are server-managed and generated dynamically, suggesting a potentially scalable system without a fixed plot limit.
Blizzard envisions housing as an ongoing feature, not a one-time addition. Their stated pillars include "boundless self-expression," "deeply social interaction," and a "long-lasting journey" with continued updates and expansions. This commitment, while subtly contrasting with Final Fantasy XIV's challenges, demonstrates an awareness of potential issues.
Further details are expected closer to the summer reveal of World of Warcraft: Midnight.