Game Science's explanation for the absence of Black Myth: Wukong on Xbox Series S—the console's limited 8GB usable RAM—has sparked considerable player skepticism. Studio president Yokar-Feng Ji cited the difficulty of optimizing for such constrained hardware, requiring extensive expertise.
However, this claim has been met with doubt. Many players suspect an exclusive deal with Sony is the true reason for the omission, while others criticize the developers for perceived laziness, highlighting successful Series S ports of graphically demanding titles.
The timing of this revelation is also questioned. Knowing the Series S specifications since 2020, why is this optimization challenge only emerging now, years into development?
Player reactions highlight this confusion:
- Contradictions exist between this statement and prior reports. The Xbox release date announcement at TGA 2023 implies knowledge of Series S limitations then.
- Accusations of lazy development and subpar graphics engine are prevalent.
- Many cite successful Series S ports of games like Indiana Jones, Starfield, and Hellblade 2 as evidence of the developers' shortcomings.
- The lack of a definitive answer regarding a Series X|S release fuels further speculation.
The controversy underscores the ongoing debate surrounding the Series S's capabilities and the challenges developers face in optimizing for its hardware. Whether Game Science's explanation holds water remains to be seen.