Capcom is optimizing Monster Hunter Wilds for improved performance and reduced GPU requirements before launch. This follows feedback from the first open beta test, which revealed performance issues on PC.
Lowering the GPU Barrier
Capcom's German Twitter (X) account announced performance improvements, particularly focusing on lowering the GPU requirements for the PC version. A video showcasing smoother gameplay on PS5's updated "Prioritize Framerate" mode hints at similar optimizations for PC. Currently, minimum GPU requirements are an NVIDIA GeForce GTX 1660 Super or AMD Radeon RX 5600 XT. Success in lowering these requirements would broaden the game's accessibility. A free benchmarking tool is also planned to help players assess system compatibility.
Addressing Beta Concerns
The initial open beta (October-November 2024) faced criticism for performance issues, including low-poly models and frame rate drops, even on high-end PCs. While some players found workarounds, these often compromised visual quality. Capcom acknowledged these problems, stating that improvements were underway and that an afterimage issue would be resolved in the final release.
Open Beta Test 2
A second open beta test is scheduled for February 7-10 and 14-17, 2025, for PS5, Xbox Series X|S, and Steam, featuring new monsters (Gypceros and an unannounced creature). Whether the recent performance improvements will be included in this beta remains to be seen.
The ongoing optimization efforts suggest that Monster Hunter Wilds will launch in a significantly improved state compared to the first beta. The planned reduction in GPU requirements is particularly encouraging for players with less powerful hardware.