Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studio co-founder, criticizes Unreal Engine's limitations for complex open-world games. He claims its inability to effectively handle intricate environments, particularly vegetation, is the source of The Witcher 4's reported development difficulties.
Vavra highlights Unreal Engine's struggles with realistic vegetation, stating, "Unreal works well for deserts and rocks, but the engine struggled with trees for a long time." He points to the limitations of Nanite technology in rendering detailed plant life.
A CD Projekt employee, according to Vavra, confirmed that scenes easily rendered in the RED Engine presented significant challenges in Unreal Engine, leading to extensive production issues. Vavra questions CD Projekt's decision to switch from their established RED Engine, noting that most open-world developers utilize proprietary engines to overcome such hurdles.
Vavra also points out the high system requirements of Unreal Engine, resulting in a need for expensive hardware inaccessible to many players. While acknowledging Unreal Engine's visual capabilities, he emphasizes the significant cost barrier for players.
Despite being released years ago, Kingdom Come: Deliverance retains strong player interest. Its sequel, launching February 4th, promises enhanced graphics, refined combat, and a historically-grounded narrative continuing Indřich's story.
This article summarizes the latest information on the upcoming release, including system requirements and estimated playtime. We will provide download instructions upon the game's release, ensuring you can immediately immerse yourself in the medieval setting.