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Yoko Taro craint que AI Will Will Habile Game Creators, les réduise en «Bards»

Authore: IsabellaMise à jour:May 01,2025

L'intégration de l'intelligence artificielle (IA) dans les jeux vidéo est devenue un sujet brûlant récemment, avec des personnalités notables comme le directeur de la série Nier Yoko Taro exprimant l'appréhension de son impact sur l'industrie. Dans une récente interview à Famitsu, traduite par Automaton, plusieurs développeurs de jeux japonais acclamés connus pour leurs prouesses narratives ont partagé leurs opinions sur la création de jeux et l'avenir de l'IA dans le jeu. Le panel comprenait Yoko Taro, Kotaro Uchikoshi (connu pour Zero Escape et Ai: The Somnium Files), Kazutaka Kodaka (Danganronpa) et Jiro Ishii (428: Shibuya Scramble).

La discussion était centrée sur l'avenir des jeux d'aventure, où Yoko et Uchikoshi ont abordé le rôle de l'IA. Uchikoshi a exprimé sa préoccupation quant à l'évolution rapide de la technologie de l'IA, suggérant que les jeux d'aventure générés par l'AI pourraient bientôt devenir courant. Cependant, il a souligné que la technologie actuelle de l'IA a du mal à correspondre à "l'écriture exceptionnelle" et à la créativité humaine nécessaire à la narration convaincante, soulignant l'importance de maintenir la "touche humaine" pour rester en avance sur les progrès technologiques.

Yoko Taro a partagé des préoccupations similaires, craignant que l'IA ne entraîne des pertes d'emplois pour les créateurs de jeux. Il a émis l'hypothèse qu'en 50 ans, les créateurs de jeux pourraient être relégués au statut de «bardes», une profession historiquement connue pour la narration mais maintenant considérée comme dépassée.

Lorsqu'on leur a demandé la capacité de l'IA à reproduire les mondes et les récits complexes de leurs jeux, y compris des rebondissements inattendus, Yoko et Ishii ont convenu que c'était possible. Cependant, Kodaka a fait valoir que si l'IA pourrait imiter leurs styles, il manquerait l'essence de la vraie créativité. Il a comparé cela à la façon dont d'autres créateurs pouvaient écrire dans le style de David Lynch, mais seul Lynch lui-même pourrait faire évoluer authentiquement son style unique.

Yoko a suggéré d'utiliser l'IA pour générer de nouveaux scénarios ou itinéraires dans des jeux d'aventure, mais Kodaka a souligné qu'une telle personnalisation pouvait diminuer l'expérience partagée du jeu.

Le débat sur l'IA, les modèles de grandes langues et d'autres systèmes génératifs a été en cours, avec des entreprises comme Capcom et Activision expérimentant ces technologies. Le président de Nintendo Shuntaro Furukawa a reconnu le potentiel de «façons créatives» d'utiliser une IA générative, tout en mettant en évidence les préoccupations concernant les droits de propriété intellectuelle. Microsoft et PlayStation ont également contribué à leurs perspectives à cette discussion en évolution.

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It's possible that the information you're referencing is speculative, fan-made, or based on misinformation. Always verify film news through official sources such as the film's production company (e.g., Netflix, Focus Features), the director’s social media, or reputable entertainment news outlets like Variety, The Hollywood Reporter, or Deadline.
For now, the confirmed details are:

28 Years Later (2023) – Directed by Danny Boyle, starring Cillian Murphy.
A sequel is in production, but its official title and cast details have not yet been fully revealed.
No film titled The Bone Temple has been officially announced.

Stay tuned for official updates from trusted sources for accurate casting and release information.

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