Despite the success of Marvel Rivals, NetEase Games has laid off US-based developers, including its director, Thaddeus Sasser. This unexpected move follows a pattern of NetEase seemingly withdrawing from North American markets, as evidenced by previous incidents involving Worlds Untold and Jar of Sparks.
Layoffs at NetEase's Marvel Rivals Studio
Sasser, in a LinkedIn post, expressed surprise at the layoffs, highlighting the team's significant contribution to the game's successful launch. He's actively seeking new employment opportunities for his former colleagues, showcasing their skills and experience on the platform. One example is his endorsement of Garry McGee, the game's technical designer.
The decision by NetEase remains unexplained, though speculation points to a broader strategic shift away from North American operations. This contrasts sharply with the game's positive reception and success.
NetEase's Shifting Focus in North America
The development of Marvel Rivals involved teams in both China and the US, with Sasser's team focusing on game and level design. The layoffs highlight the vulnerability even successful projects face within the current industry climate.
Marvel Rivals Season 1 Update: Second Half
Despite the behind-the-scenes turmoil, Marvel Rivals continues to roll out updates. The second half of Season 1 introduces new heroes (The Thing and Human Torch), a new map (Central Park featuring Dracula's castle), balance adjustments, and tournaments.
Balance changes include energy cost increases for characters with rapid ultimate recharges, survivability adjustments for Vanguard characters, and nerfs to overpowered heroes like Storm and Moon Knight. A planned rank reset was ultimately scrapped due to player feedback.