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ESA Announces Accessible Games Initiative to Provide Product Accessibility Feature Information

Authore: LaylaUpdate:Mar 21,2025

The Entertainment Software Association (ESA) today announced the Accessible Games Initiative, a new tagging system designed to clearly communicate video game accessibility features to consumers. Unveiled at the Game Developers Conference, this initiative is a collaborative effort spearheaded by Electronic Arts, Google, Microsoft, Nintendo, Sony, and Ubisoft, with subsequent participation from Amazon, Riot Games, Square Enix, and WB Games. The ESA will manage the initiative.

Participating game companies will apply relevant tags from a pre-approved list of 24 to their games. This information will be displayed prominently near game details on digital storefronts and product pages.

The Accessible Games Initiative includes 24 tags that help describe the games we play.
The Accessible Games Initiative includes 24 tags that help describe the games we play.

These tags will highlight features such as clear text, large and clear subtitles, narrated menus, stick inversion, save-anywhere functionality, adjustable difficulty levels, and the ability to play without requiring button holds, among others.

“Tens of millions of Americans have disabilities and often face barriers to enjoying the social connection and fun that video games offer,” said Stanley Pierre-Louis, ESA president and CEO. “We’re incredibly proud to launch the Accessible Games Initiative with our industry partners. This demonstrates the positive impact of collaboration in our shared goal of making gaming accessible to more people.”

Tag rollout will be phased, company by company, and participation is voluntary. Initially, tags will be available only in English. The list of tags and their descriptions may evolve over time.

Accessible Games Initiative Tags:

Auditory Features

TagDescription
Multiple Volume ControlsSeparate volume controls are available for music, speech, sound effects, background audio, text-to-speech audio, accessibility audio cues, and voice chat. A single master volume control is also included.
Mono SoundPlays audio in mono, sending the same audio to all channels.
Stereo SoundPlays audio in stereo, differentiating sounds based on left/right position. Vertical and depth positioning are not included.
Surround SoundPlays audio in surround sound, indicating sound direction from all angles.
Narrated MenusOffers screen reader or voice narration for menus and notifications, allowing navigation item-by-item.
Chat Speech-to-Text & Text-to-Speech*Enables real-time text-to-speech and speech-to-text for in-game chat. *(This tag includes both auditory and visual features.)*

Gameplay Features

TagDescription
Difficulty LevelsOffers multiple difficulty settings, with descriptions of the differences between each. At least one setting reduces challenge intensity.
Save AnytimeAllows manual saving of progress at any point, except during saving/loading or situations where it could break the game.

Input Features

TagDescription
Basic Input RemappingAllows rearranging button controls.
Full Input RemappingAllows assigning any action to any control, including controller stick functionality swaps, across all supported input methods (keyboard, mouse, controllers, on-screen controllers).
Stick InversionAllows inverting the direction of thumbsticks and other directional inputs.
Playable without Button HoldsPlayable without holding down digital inputs (buttons/keys), though analog input holds may still be required.
Playable without Rapid Button PressesAvoids the need for rapid button presses or button mashing, including quick-time events.
Playable with Keyboard OnlyPlayable using only a keyboard.
Playable with Mouse OnlyPlayable using only a mouse, including compatible adaptive technology.
Playable with Buttons OnlyPlayable using only buttons, where pressure doesn't affect controls.
Playable with Touch OnlyPlayable using only touch controls.
Playable Without Motion ControlsPlayable without motion controls.
Playable Without Touch ControlsPlayable without touchpads or touchscreens.

Visual Features

TagDescription
Chat Speech-to-Text & Text-to-Speech*Enables real-time text-to-speech and speech-to-text for in-game chat. *(This tag includes both auditory and visual features.)*
Clear TextText in menus and settings is appropriately sized, with adjustable contrast and less stylized fonts.
Large TextAllows for larger font sizes in menus and settings.
Large & Clear SubtitlesProvides subtitles for all dialogue, with adjustable background transparency, ensuring they don't overlap game elements, and using less stylized fonts.
Color AlternativesColor is not crucial to conveying information, or color adjustments are available.
Camera ComfortMinimizes or eliminates potentially discomforting camera effects (shaking, swaying, etc.), or allows disabling/adjusting such effects.