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DOOM, Dusk & Blood Veteran Andrew Hulshult Dishes on 2024 Releases

Authore: SadieUpdate:Jan 06,2025

This extensive interview with Andrew Hulshult, a renowned video game composer, delves deep into his career, creative process, and musical influences. From his early work on canceled projects like Duke Nukem 3D Reloaded and Rise of the Triad (2013) to his more recent contributions to titles such as DOOM Eternal DLC, Nightmare Reaper, and Amid Evil, Hulshult discusses the challenges and rewards of composing for video games.

The conversation covers a wide range of topics, including:

  • His career trajectory: Hulshult recounts his unexpected rise to prominence after initially considering leaving the game industry. He emphasizes the importance of balancing artistic vision with financial stability.
  • Misconceptions about video game music: He challenges the notion that video game music is easy, highlighting the complexities of understanding game design philosophies and effectively conveying the desired atmosphere.
  • His unique musical style: Hulshult explains his approach to creating soundtracks that blend his personal style with the needs of the game, showcasing his ability to adapt to different genres while maintaining a consistent, high-quality output. He addresses the concerns of being typecast as a "metal guy," demonstrating his versatility in genres beyond metal.
  • Specific game soundtracks: The interview analyzes individual soundtracks in detail, including Rise of the Triad (2013), Bombshell, Nightmare Reaper, Amid Evil, and Prodeus. Hulshult reveals anecdotes and insights into his creative process for each project, including the emotional impact of personal events on his work.
  • The DOOM Eternal DLC: Hulshult shares the story behind his involvement with the DOOM Eternal DLC, including the creation of the highly acclaimed "Blood Swamps" track. He discusses the collaborative process with id Software and the challenges of creating music that both honors the legacy of the franchise and reflects his current musical style.
  • Working on the Iron Lung film soundtrack: He details his experience collaborating with Markiplier and the differences between composing for film versus games.
  • His musical equipment and preferences: Hulshult describes his current guitar setup, pedals, amps, and recording process, providing a detailed look into his technical approach to music creation.
  • His daily routine and influences: He discusses his daily routine, balancing creative work with personal well-being and maintaining a consistent workflow. He also shares his favorite bands and musical influences, both within and outside the video game industry.

The interview concludes with Hulshult speculating on future projects, reflecting on his career, and offering insights into his creative philosophy. It provides a comprehensive and fascinating look into the life and work of a highly talented and influential video game composer.

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