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"Clair Obscur: Expedition 33 Sparks Debate on Turn-Based Games"

Authore: AvaUpdate:May 01,2025

The debate over the merits of turn-based versus action-oriented gameplay in RPGs has been reignited with the release of *Clair Obscur: Expedition 33*. This new title, lauded by IGN and numerous other sources as an exemplary RPG, proudly embraces its turn-based roots while drawing inspiration from classics like *Final Fantasy VIII*, *IX*, and *X*. The game also incorporates elements from *Sekiro: Shadows Die Twice* and *Mario & Luigi*, blending quick-time events and defensive mechanics into its turn-based framework. This unique approach results in a gameplay experience that feels both nostalgic and fresh, sparking discussions across social media and gaming forums.

The success of *Clair Obscur: Expedition 33* has been cited by fans as a counterpoint to the shift towards action-based mechanics in series like *Final Fantasy*. Naoki Yoshida, during the media tour for *Final Fantasy XVI*, highlighted a growing preference among younger audiences for action-oriented gameplay over traditional turn-based systems. This shift is evident in recent *Final Fantasy* titles such as *XV*, *XVI*, and the *VII* remake series, which have embraced more dynamic combat systems, garnering both praise and criticism.

However, Square Enix hasn't abandoned turn-based RPGs entirely. Titles like *Octopath Traveler 2*, *SaGa Emerald Beyond*, and the upcoming *Bravely Default* remaster for Switch 2 continue to uphold the genre. While *Final Fantasy* may have evolved, the company remains committed to diverse RPG experiences. The success of *Clair Obscur* does not necessarily mean *Final Fantasy* should mimic its style. Each series has its unique aesthetic and identity, and reducing *Clair Obscur* to a mere imitation of *Final Fantasy* overlooks its innovative contributions to the genre.

Historical debates, such as those around *Lost Odyssey* and comparisons between *Final Fantasy VII* and *VI*, show that discussions about the direction of RPGs are nothing new. Sales considerations, as mentioned by Yoshida, also play a significant role in shaping game development decisions. *Clair Obscur: Expedition 33* achieved impressive sales figures, selling 1 million copies in just three days, yet Square Enix's expectations for *Final Fantasy* are typically higher.

The success of other turn-based RPGs like *Baldur's Gate 3* and *Metaphor: ReFantazio* further demonstrates that the genre can thrive. *Clair Obscur*'s success is a testament to Sandfall Interactive and Kepler's vision, suggesting a resurgence of mid-budget RPGs that offer a balance of scope and innovation. Whether this momentum will propel *Clair Obscur* to the heights of games like *Baldur's Gate 3* or *Disco Elysium* remains to be seen.

As for *Final Fantasy*, the challenges it faces, such as meeting high sales expectations and navigating the evolving gaming landscape, are complex. The lesson from *Clair Obscur*'s success might be the importance of authenticity and innovation. As Larian CEO Swen Vincke noted, creating a game that resonates with both the development team and players can lead to significant success, regardless of prevailing trends in game design.